Sep 05, 2019 ' — Mila's Father (The Wind Waker) ↑ 'But one day, a monstrous bird came and took me away to a terrible place called the Forsaken Fortress, where I was locked up and held captive. Oh, it was awful! My father spent every last Rupee in his coffers in an attempt to get me rescued.' — Mila (The Wind Waker). Aug 10, 2019 Changes: When a spoiler log is not generated, the random item layout of a given seed will now be different between the release and the source versions of the randomizer, in order to prevent cheating by learning the item layouts from the source version and using that information for races with the release version.
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Ok so I have wind waker randomizer and I want to create custom models so I downloaded Lago Lunatic’s ww model helper 1.2.0 and I’m doing fine following the instructions up until the point where it tells me “run the following command extractmodels.exe “path/to/link original/link.arc” and I tried running the application file called extractmodels.exe but when it opens it sits there for a bit and doesn’t let my type anything in right before showing an error message and the crashing before I can even read the message can anyone help me with this.
. Added 'Shuffle Dungeon Hearts', which adds the floor hearts that bosses drop to the pool.
This adds an extra floor drop to dungeons 1-8, and can result in levels having 0-3 hearts or 0-3 items. Enabled 'Allow Important Items in 9' to be selected for all level 9s. This means important items not needed to enter 9 may be found in level 9. Updated 'Shuffle Dungeon Start Room' - now, this can cause you to enter the dungeon from any edge (not necessarily the bottom).
This option no longer hides the level numbers. Added 'Book to Understand Old Men' - if selected, prior to picking up the book, the old men will all say the same thing. The exception is that the man guarding level 9 will always tell you level 9 entry (if not the full triforce). Added 'Book is an Atlas' - if selected, picking up the book will yield all dungeon maps.
Split 'Hide Dungeon Numbers' to its own checkbox. Added 'Hidden Health' option, which hides a player's health/removes the low health beeping. Good luck remembering how much damage you can take!. In the 'Shapes' mode of dungeons, the map placement algorithm has been updated to make the map easier to find. In the 'Shapes' mode of dungeons, it is now possible for items to drop in stair rooms where items can normally be found on the floor (so the diamond, spiral, and 'corridor' staircases specifically).
Added an option to change the 'LEVEL' text in dungeons to a different text. Random includes a number not of options not listed in the dropdown. Added a 'Summary' tab, that summarizes most key options that may be selected in the randomizer. Added two 'Custom' presets.
When you paste flags into the preset box, they will be saved, allowing you to keep your custom presets more easily. Removed the 'Virtual Boy' palette from levels, due to the fact that it was difficult for those with color blindness to see. Numerous bug fixes and UI changes have been added, which are too numerous to fit in such a small space. Fixed a bug where the wrong vcredistx86 file was distributed, meaning that people who had not previously installed the right version couldn't open the randomizer. We apologize sincerely for the inconvenience. Fixed a bug where items could spawn on top of dungeon blocks (requiring key clips) in some mixed/2nd quest dungeons. Due to the above fix, 'Randomize Dungeon Rooms' will now shuffle rooms across all selected dungeon rooms.
This means that you may see rooms switch around in 2nd quest dungeons (aka different stair rooms or regular rooms). Fixed a bug that prevented the wood sword cave from appearing at the grave (strictly, it could appear before, but had a 0.16% chance of doing so).
Fixed a bug that prevented the wood sword cave from appearing at the vanilla Level 2 location on 1st quest overworld. (Due to the fact that this is a lake on 2nd/mixed, it should never appear there in those variants). Fixed a bug where blue moblins would appear on the overworld with messed up palettes in some places. Updated the logic when wizzrobes are placed on the overworld to prevent them from appearing in certain difficult-to-pass screens. Thanks to fiskbit, updated the code for Wizzrobes to enable them to be able to phase through certain overworld obstacles, reducing the chance they will be trapped in certain places. Miscellaneous other fixes to small bugs. Added 'Randomize Dungeon Shapes', allowing for dungeons to have randomly determined shapes.
Added flags to allow for 2nd quest rooms and doors in the Shapes mode. Added a flag to allow for 2nd quest enemies to be mixed into 1st quest dungeon maps. Added 'Add Life or Money' rooms, allowing those rooms from 2nd quest to be integrated into 1st quest, replacing normal old man rooms.
Added 'Change Leave Your. As always, a big thanks to everyone who has helped out testing this madness. A very large base of testers has assisted in the process of finding all of these bugs, and I definitely want to make sure they all know just how much I appreciate the awesome help they have provided.
There are so many people, and I'm sure I will miss some (but will edit them in when they remind me!), but special thanks go out (in no particular order whatsoever) to AmazingAmpharos1, AdirondackRick, CrimsonAvix, skybilz, Jaylow7, kababesh, rcdrone, TGE, putz12, Panzerdave, theseawolf1, zman, jkoper, and many others for all of your time and effort! It has been greatly appreciated! Apologies for the delay on posting this update here, but we have now released Zelda Randomizer 2.5.2. It can be picked up from the page, or automatically updated by launching the randomizer (or clicking the 'Check for Updates' button). Things we've added since 2.4 include, but are not limited to:. Drop changes!
There are now 3 options related to changing what items enemies drop, the rate of drop, and the third option. 'Make Important Items Drops' - this fun option allows enemies to drop important items, such as magical swords, red rings, books, boomerangs, etc. Use this for a very unique experience, and feel free to try Insanity.
The game will now correctly place a drop in the skull room if Gannon is shuffled to a drop room (the drop will be laying on the floor, with no need to kill enemies to see it if it's there). 'Triforce' is no longer an item that can block level 9 if 'Allow Other Items to Block 9' is selected.
Fixed some bugs where the ladder (or an item that leads to the ladder) could be water blocked in dungeons. We apologize for any angst this may have caused. Added Shuffle Level 9 Monsters - now you can have Gibdos/Darknuts/Goriyas in level 9 instead of Wizzrobes! (Beware: this makes it more likely you'll find wizzrobe dungeons elsewhere). Added Starting Tunic Color options - now Link can have a different color tunic than the normal green to start!. Added Replace Book Fire with Explosion - If selected, the power of the book to create fire will be replaced by an explosion (like a bomb). The book can be purchased from a shop (replacing the most expensive shield, which will replace the book in the item shuffle).
Book will cost 200 rupees, and if shops are shuffled, will be guaranteed to be found in exactly 1 shop on the overworld. Fixed some UI bugs, including accidental space at the start/end of flags. Change Start Screen - Link can now start on almost any overworld screen. Change Bomb Upgrade Men - the bomb upgrade men will be shuffled with other old men, possibly moving to other dungeons (dungeons 1-8). I bet you'd like to have more bombs!.
Change Hungry Goriya - The hungry Goriya can be moved to any dungeon (including 9). He may even block your path to Zelda!. Randomize Dungeon Rooms - now rooms can be moved between dungeons (for example, the 'reverse C' room may be found in level 4). Now you'll need better intuition to determine which dungeon you're in. Allow Other Item to Block 9 - This option allows different items to possibly block level 9, instead of the triforce.
Now you may need the Letter or Book to get in, as well as possibly the triforce. For more information, see the page (may take a couple of minutes to update).
Randomize Boss HP - The boss HP (like regular enemies) can now be changed plus or minus up to 4 HP. Ready for a multi-bomb manhandla?. Set enemy HP to 0 - You can set enemy/boss/Gannon HP to 0 now. A single hit can now possibly kill Gannon! Go go gadget wood sword!. Blackout - makes the dungeons pitch black.
How well do you know your dungeons?. New Palettes added!. New Link Shuffle sprites - thanks to LEmental for the great work!. Random% - now you can customize the features you want in random percent. Helvetica neue lt arabic fonts online. Each check box has three states - when the checkbox contains a box, that option will be randomly selected as either on or off.
Now have fun not even knowing your flags before you start! We have now released version 2.1 of the Randomizer. Included in this release are a few bug fixes:. Fixed a bug in 2nd quest where enemies sometimes had some messed up sprites. Thanks to DH Stom for reporting!.
Fixed a bug in the UI where you couldn't copy/paste flags if the flags had Deception hints. Thanks to DrJasonKimball for reporting!. Fixed some text for Community hints that didn't properly wrap. Thanks to murfshay22 for reporting!. Added a few extra palettes for Shuffle Dungeon Palettes.
Thanks to QuestWizard for the suggestions!. Fixed the hint for the Power Bracelet rock in the northeast of the map to 'LOST HILLS' instead of 'ALONG THE COAST'.
Thanks to Ategenos for reporting!Hopefully you're all practicing for the release race on the 23rd! Again that'll be at 1:29 PM on SRL. Tune in to for a restream of several of the racers, as well as commentary with TheGreenleafEffect and rep2369!
Interested in racing Randomizer 2.0 against other players? If so, come join us for the Randomizer release race (click the time link for conversion to your local time)! The flags for this race are: Q36CW3Y9, corresponding to a Maelstrom race, but with the Wood Sword at the start cave, and the White Sword in its own cave (wherever that ends up on the map).
Everything else will be shuffled like mad! So get practicing, and we hope to see you there!The race will be held on; you'll need an account there to join the race. If you use IRC, you can join the #tloz channel on the irc.speedrunslive.com server as well to talk to players, get hints etc.